Build or outsource

In House Team or Agency: Who Should Build Your Company's App, and Who Keeps It Running

The question usually arrives as a cost comparison: salaries against a quote. For a company whose main business is not software, the more useful question is who carries the app in its second year, when the launch is over and the fixes, updates and new requests keep coming.

Thomas Siudut
Thomas SiudutCo-Founder and CEO, Apps Value
September 22, 20268 min read
Custom software Outsourcing In house team Decision guide
Business meeting around a conference table
Short answer

Build in house when the app is the product itself, it will change every week for years, and you already have someone who can lead engineers. Hire an agency when the app supports a business you already run, when you need a first version without a hiring round, or when you would be hiring your first developer. Often the best fit is a third route: an agency builds version one on a fixed price, and you bring the work in house later, with the handover in the contract from the start.

Four situations, four different answers

Most articles on this topic list pros and cons. The decision is easier from the other end: start from the situation your company is actually in. For the side by side comparison of both models, see build in house vs outsource app development.

The app is your product

A startup whose revenue is the app, planning frequent releases and a roadmap measured in years.

Our readBuild a team in house. An agency can still build the first version while you hire.

The app supports a business you already run

A contractor, clinic, manufacturer or service company that needs software for its crews, customers or office, such as custom HVAC software or a construction crew app.

Our readUse an agency. A permanent team would sit idle between phases of work.

You would be hiring your first developer

No technical leader inside the company, and the plan is one mobile developer who does everything.

Our readUse an agency, or hire a technical lead first. One developer alone carries every risk of the project.

You have developers, just not enough

An internal team with a backlog and a deadline it cannot meet on its own.

Our readAdd capacity rather than a separate project: a developer who joins your existing team.

What does an in house team actually need for one app?

More than one developer. An app that reaches customers needs mobile development, a backend, design, testing and someone who owns releases to the App Store and Google Play. Few companies need all of that full time.

The common plan is to hire one mobile developer and let them handle the rest. It works until that person is on holiday, leaves, or reaches a part of the project they have never done, such as the backend, a payment flow or a store review. From then on the whole app depends on one calendar and one memory.

Recruiting also takes months before any code is written, and a new hire spends the first weeks learning how your business works. For an app with a clear first version, that is usually slower than a team that already works together and has shipped similar products.

What do you give up when an agency builds it?

Mostly day to day proximity and, if the contract is careless, ownership. Proximity can be managed with a steady demo rhythm. Ownership has to be settled on paper before work starts.

The real risks are rarely about talent. They are about who holds the keys: developer accounts registered to the agency, a repository you cannot open, a backend running on someone else's cloud bill. Each of these turns an ordinary change of supplier into a rescue project.

Ask for the opposite from day one: store accounts in your company's name, the repository in your organisation, infrastructure billed to you, and documentation delivered with the code. On our own projects, the delay we see most often sits exactly here, with access to accounts and third party services arriving later than planned, so we ask for all of it in the first week.

The first twelve months, side by side

Here is how the same app typically moves through its first year under each model.

In house team
Agency
Months 1 to 3
In house teamRecruiting, onboarding and learning the business. Little of the app exists yet.
AgencyDiscovery, a fixed scope and design, then working builds on a phone every two weeks.
Months 3 to 6
In house teamBuilding, while the team finds out what it is missing, often backend or release experience.
AgencyBuild continues while your own staff test it in real use, then store release and acceptance.
Months 6 to 12
In house teamFirst release, with the team now carrying fixes, updates and every new request.
AgencySupport under warranty, a second phase if needed, or a planned handover to your own people.

The in house column is not the worse one. It ends with capability that stays in the company. The real question is whether you need that capability every month, or mainly need a first version that works and is looked after.

What should be yours when the agency is done

Whoever builds the app, this list decides whether you can change suppliers, or bring the work in house, without starting over.

  • Source code in a repository your company owns.
  • Store developer accounts registered to your company.
  • Cloud infrastructure billed to you, with admin access.
  • Design files and documentation delivered with the code.
  • A signed acceptance protocol that closes delivery against the agreed scope.
TimeFix web panel for contractors, built by Apps Value and handed over with its source code

Build, hire or outsource: the route most companies end up taking

An agency for version one, your own people for the years after, with the handover planned before the first line of code.

A fixed price first version gets a working app into real use without a hiring round. Once it has proven itself, you choose: keep the agency for maintenance and further phases, or hire one or two developers who take over a codebase that was built to be handed over. How fixed price delivery works is covered in fixed price app development.

A handover is complete only when your own team can publish a release without calling the previous one. What that transfer involves, and in what order, is described in taking over a live mobile app. Larger contracts with us also include a one year warranty on the software, which covers the period when your team is still learning the code.

Five questions to answer before you decide
  • Is the app the product, or does it support the product?
  • How often will it change after launch: every week, or in planned phases?
  • Is there someone inside who can judge technical work and make architecture decisions?
  • What happens if one key person leaves in the middle of the project?
  • Who owns the accounts, the code and the cloud bill on the day the project ends?
About the source

Who is answering this?

Company
Apps Value, mobile app development agency
Location
Kraków, Poland
Markets served
United States, Western Europe, Nordics
Experience
6 years, 19+ projects delivered, 13+ positive client reviews
Technologies
Flutter, React Native, NestJS, Supabase, PostgreSQL, AWS, Google Cloud
Engagement models
Fixed price contracts and dedicated development teams

FAQ

Is it cheaper to build an app in house or to outsource it?

For a single app with a defined first version, outsourcing is usually cheaper, because you pay for a project rather than a permanent team. In house becomes cheaper when the app needs full time development for years. Our price bands are on the pricing page.

Can we outsource the first version and hire developers later?

Yes, and for companies outside software it is often the best route. Put code ownership, accounts in your company's name and documentation into the contract, so your own developers can take over without a rescue project.

How do we keep control of an outsourced project?

Working builds on real devices every two weeks, one decision maker on your side, and a written scope in which changes are agreed before they affect the price.

What should we own at the end of an agency project?

The source code in your own repository, design files, store developer accounts in your company's name, cloud infrastructure billed to you, and documentation. Delivery should close with a signed acceptance protocol.

Should our first technical hire be a developer?

Usually not a lone mobile developer. If you plan a long term team, a technical lead who can make architecture decisions and hire the next people is the safer first hire.

What is the difference between outsourcing and a dedicated developer?

Outsourcing hands over a project with a defined result. A dedicated developer joins your existing team and works under your direction, which suits companies that already have engineers and a backlog.

Thomas Siudut, Co-Founder and CEO of Apps Value
Written by Thomas Siudut Co-Founder and CEO, Apps Value

Thomas sets the company's long term strategy and direction, identifies market opportunities, and owns business development and client acquisition. He builds strategic partnerships that last beyond a single project. He works with clients from the first strategy conversation, so their business goals, not just their feature list, drive every decision.

Deciding between a hire and a partner?

Tell us what the app has to do and who would look after it after launch. We will tell you honestly whether an agency makes sense for it, and what the first version should include.

30 minutes, no preparation needed.